Science-fiction as a genre, despite having “science” in its very name, is on the whole much closer to the realms of total fantasy than many other categories. Though the basis for the stories might be extrapolated from reality to a certain extent, they tend to take us on such far-out and outlandish adventures we could never hope to see humanity experience in a million light years.
Herein lies in the appeal of epic novels, whether in the realms of science-fiction or any other genre in literature: the ability to transport us so far from our world and for so long, we forget it ever existed in the first place. They give us the ability to go on unbelievably far-reaching and consequential plots, as well as opening the exploration of innumerable ideas and philosophies.
I don’t think there was ever a shortage of ambitious authors attempting to establish their own epic science-fiction universes, but there always was a lack of those who were successful at it and memorable for it. After all, the greater and more complex the story, the more opportunities there are for things to go wrong.
In this category I’ll be taking a look at epic science-fiction stories which, in my opinion, stand out from the crowd in one way or another… the books where I believe the author succeeded in creating a vast and marvellous realm of escapism for the rest of us.
Marko Kloos has evidently settled in for the long run with his grandiose and ambitious series, The Palladium Wars, and in the third book, titled Citadel, he escalates the conflict in the Gaia system even further. To begin with, Commander Dunstan Park has been given control of an experimental ship capable of turning the tides of war. Meanwhile, conflict is renewed on Gretia in the wake of a terrorist attack, the insurgents threatening the precarious peace established there.
Marko Kloos began with Aftershocks a unique and captivating hard science-fiction series called The Palladium Wars, and in the second book, Ballistic, we witness a world increasingly plunged into chaos. While Aden Jansen ventures on a long journey of self-realization and frightening discoveries, his home planet Gretia is on the brink of an uprising in the face of its occupants.
Marko Kloos found his foothold in the science-fiction genre beyond the shadow of a doubt, and with Aftershocks he begins a new series, The Palladium Wars, by taking us on an Earthlike planet in the Gaia system called Gretia. As it tries to stabilize in the wake of interplanetary war, various actors see their fates intertwined on the precipice of a massive insurrection threatening to tear Gretia apart.
Alastair Reynolds has written more than a few epic science-fiction books over the course of his career, but it all began with the widely-acclaimed Revelation Space, marking the start of The Inhibitor Trilogy. It follows the story of a scientist-archaeologist who discovers an ancient alien artifact pointing to the existence of beings who put contingency measures in place should civilizations reach certain technological advancements.
Frank Herbert unfortunately never had the time opportunity to complete his magnum opus, the Dune series, with the sixth book, Chapterhouse: Dune, unexpectedly marking the end of it. The story now focuses on the Bene Gesserit and their struggle for survival in a time when Arrakis is destroyed and the Old Empire have fallen prey to the Honored Matres, whose total conquest of the known world is nearly complete.
Frank Herbert has undoubtedly shaped the landscape of science-fiction with his Dune series, though its latter chapters do remain in the shadows. In the fifth novel, Heretics of Dune, we are taken one thousand and five hundred years into the future from the end of the last book, with humanity now scattered across galaxies and many of its achievements buried and forgotten.
Frank Herbert is a man whose works need no introduction, with his Dune series being one of the most celebrated and influential writings of all time. In the fourth book of the series, God Emperor of Dune, we follow the story of the now-inhuman Leto Atreides, son of Paul, who once merged with a sandworm to preserve humanity, attaining a quasi-immortality. A rebellion stirs in his house to oppose his oppressive rule, but it might all play into his hands.
Frank Herbert has forever marked the landscape of science-fiction with his all-time famous Dune Series, showing everyone what epic stories truly look like. In the third entry in the series, titled Children of Dune, we follow Paul Atreides’ twin children, Leto and Ghanima, as they are caught up in their aunt Alia’s manipulative power schemes, who is also facing the unpleasant reality of treason on multiple fronts.
Frank Herbert defined science-fiction epics for the entirety of the foreseeable future with his timeless Dune Series, a pioneering and defining work of the genre. In the second novel, titled Dune Messiah, we continue on with the story of Paul Atreides, now christened as Muad’Dib, and Emperor of the known universe. However, such power is always an object of his desire, and there are plenty of those who want it for themselves.
Frank Herbert has set a milestone in science-fiction when he penned the great classic Dune, realized once into a movie by David Lynch, and soon to be on the silver screens again under Denis Villeneuve’s direction. Set on a desert planet where the sole thing of value is the “spice” drug, the story follows a young noble boy, Paul Atreides, who loses his realm as his family is betrayed and destroyed. Thus begins his epic adventure to evolve into a figure of legends.
Travis Bagwell brings us back to the fantastic world of Awaken Online, a virtual reality that is, for all intents and purposes, much more enthralling than actual reality. In Awaken Online: Retribution , we are taking a little detour on a sort of side quest as Riley sets out on a journey after having received a cryptic message from Jason who has mysterious vanished. She tries to investigate the strange bow she found in a dungeon, and soon finds out that the weapon’s previous owner has some grand plans in store for her, plans of vengeance and reckoning, with an entire city’s life hanging in the balance.
Travis Bagwell continues his highly acclaimed LitRPG series with Awaken Online: Precipice, following once again the exploits of Jason as he finds himself obligated to return inside the game to rule his undead city as Regent of the Twilight Throne after having defeated his rival Alexion. He sets out to explore a dark keep looming over the marketplace, setting in motion things much greater than himself. Meanwhile, Alex comes back into the game as well and with virtually nothing left to lose he is confronted with some very tough choices as to how he wants to blast his way back to the top.
Travis Bagwell is a big fan of the LitRPG genre, and with his own additions to it he sought to put a new and captivating twist on an idea that is slowly losing its luster. In the first volume of the Awaken Online series, titled Catharsis, we are introduced to Jason, a player in an online virtual reality game who seeks to compensate his lack of power, freedom, influence and general importance in the real world. However, this game is quite different from anything that he has ever played before. Slowly but surely, he comes to the realization that instead of being the revered hero, he might very well be the villain of his own story.